ParticleNeRF introduces the idea of using particles as both the primitive for rendering NeRFs and the primitive on which a physics system acts.
Dynamic 3D Gaussians uses Gaussian Splatting with auxiliary structural losses to track elements in the scene.
@inproceedings{
abou-chakra2024physically,
title={Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics},
author={Jad Abou-Chakra and Krishan Rana and Feras Dayoub and Niko Suenderhauf},
booktitle={8th Annual Conference on Robot Learning},
year={2024},
url={https://openreview.net/forum?id=AEq0onGrN2}
}